Quake II — browser guide
The Quake II multiplayer preservation host describes browser deathmatch for up to eight players. It is a separate project address from QuakeWorld and Quake III, with its own Play interface and live leaderboard.

What this project offers
This listing is for multiplayer Quake II. The landing page does not establish a complete retail single-player campaign; use the original host’s current client and server prompts.
Requirements
- A network connection for browser multiplayer.
- Use the original host’s client instructions and input settings.
How to start
- Open q2.pieter.com and select Play.
- Wait for its game resources and client interface.
- Follow the current server/player prompts rather than the QuakeWorld guide.
Documented controls
Use the original project’s current control screen. We do not infer keyboard bindings from the retail game.
Project-specific loading notes
- The host credits FTE QuakeWorld and labels the project non-commercial and unofficial.
- Do not confuse a responsive landing page with a successfully joined match.
Common questions
Is this the same host as QuakeWorld?
No. Quake II has a separate address and entry point.
Does the listing promise the campaign?
No. The source describes multiplayer deathmatch.
Sources & image credit
Project credits: pieter.com; FTE QuakeWorld engine
- Original project and current instructions
- Original RadiantOpti source thread
- Cover image source — Project-published image
Source review: . Project interface and documentation reviewed; full gameplay not completed


