QuakeWorld — browser guide
A non-commercial QuakeWorld multiplayer preservation project. The landing page describes low-latency deathmatch, client-side prediction and sessions of up to eight players. It is the multiplayer Quake entry in the source list.

What this project offers
This host emphasizes QuakeWorld deathmatch. It links a separate DOS Quake project for the classic experience, so the browser entry should not be mistaken for a verified complete single-player campaign.
Requirements
- Open the original QuakeWorld host in a desktop browser.
- A network connection is needed for the multiplayer project.
How to start
- Use Play on the project landing page.
- Follow the current player/server prompts.
- Consult the loaded client’s input settings before joining a match.
Documented controls
Use the original project’s current control screen. We do not infer keyboard bindings from the retail game.
Project-specific loading notes
- The host credits the FTE QuakeWorld engine and describes itself as unofficial and non-commercial.
- Players and server availability vary; no live player count is copied into this directory.
Common questions
Is this Quake single-player?
The current host describes QuakeWorld multiplayer deathmatch. A separate DOS Quake link is provided by that maintainer.
How many players does the host describe?
The landing page says up to eight players. Actual participation depends on the live server.
Sources & image credit
Project credits: pieter.com; FTE QuakeWorld engine
- Original project and current instructions
- Original RadiantOpti source thread
- Cover image source — Project-published image
Source review: . Project interface and documentation reviewed; full gameplay not completed


